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All these elements are cemented by the dynamic weather and cloud system allowing light in all areas to drastically change from sunny skies to overcast, rain, and more. Higher Foliage is used with better shading and again grounding within the world. This carries on outside with far more shadow-casting objects, higher texture details on grass, buildings, and roads, and improved asset quality. Self-shadowing is improved with far better and more accurate shadow filtering and ambient occlusion.
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The PlayStation 5 also offers other visual boosts over the PS4 and Pro versions. In a testament to how good these methods are here, they do a convincing job of emulating the same details to most players’ eyes. Although they run in replays and can be of benefit in certain conditions when cars are close together reflecting each other, they can also go unnoticed in other sections, with road reflections, building or even drivers’ helmets, all reverting to dynamic cube-map reflection or screen space reflections. The improvements that Ray Traced Reflections bring can be transformative, and are most easily noticed on the Garage view of cars, in car interiors, and in the Scape movies. This is a strength of the Ray Traced Reflections used here as they emphasize the micro-facets of the surfaces, allowing highly uniformed surfaces such as the chrome bumpers of a Mini to reflect the objects around it.


Gran Turismo 7 – Performance Comparison Screenshots The different reflective surfaces of the car each bounce and absorb light differently, bringing a realistic look that convinces us we are looking at chrome, leather, rubber, and so on.

That includes Global Illumination for the bouncing of light from one surface to another, as seen when the striking red bucket seats of a Honda Integra bounce soft, red-diffused hues onto the leather steering wheel or the faux carbon fiber dash. The physically-based materials used in Gran Turismo are amongst some of the best in the business. Being built on that engine means the same industry-leading HDR and lighting quality are present to deliver consistent and accurate cars and interiors that are convincing as they differentiate themselves with excellent micro-facet behavior and energy consumption properties. These were already convincing in GT Sport, and what we see here is an iteration or two further from that 2017 release. The PlayStation 5’s Ray Tracing hardware empowers Polyphony to increase the realism and accuracy of the car models and all materials. Doubly nice, it’s not exclusive to the PlayStation 5 version, meaning PlayStation 4 and PS4 Pro players are not left wanting.
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That’s not the only big addition though, as a full dynamic weather and cloud simulation system is now present in the engine, a welcome addition since the feature debuted in Driveclub many years ago. Polyphony has always strived for photorealism, and thanks to the power of the PlayStation 5 it’s made another leap here – especially when it comes to Ray Tracing, though that does come with some limitations we will discuss later. Our Gran Turismo 7 review gave the game a 9, in no small part thanks to the stunning visuals on display.
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Gran Turismo, the RPG of racers, returns with the seventh entry in this long running series – so long as you go by the numbers at least.
